Message next(){ // Return here if the message loop has already quit and been disposed. // This can happen if the application tries to restart a looper after quit // which is not supported. finallong ptr = mPtr; if (ptr == 0) { returnnull; }
int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); }
nativePollOnce(ptr, nextPollTimeoutMillis); // ①
synchronized (this) { // Try to retrieve the next message. Return if found. finallong now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); // ② } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (DEBUG) Log.v(TAG, "Returning message: " + msg); msg.markInUse(); return msg; // ③ } } else { // No more messages. nextPollTimeoutMillis = -1; // ④ }
// Process the quit message now that all pending messages have been handled. if (mQuitting) { dispose(); returnnull; } } } }
msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; }
// We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } returntrue; }
/** * Returns milliseconds since boot, not counting time spent in deep sleep. * * @return milliseconds of non-sleep uptime since boot. */ @CriticalNative nativepublicstaticlonguptimeMillis();
System.currentTimeMillis
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/** * Returns the current time in milliseconds. Note that * while the unit of time of the return value is a millisecond, * the granularity of the value depends on the underlying * operating system and may be larger. For example, many * operating systems measure time in units of tens of * milliseconds. * * <p> See the description of the class <code>Date</code> for * a discussion of slight discrepancies that may arise between * "computer time" and coordinated universal time (UTC). * * @return the difference, measured in milliseconds, between * the current time and midnight, January 1, 1970 UTC. * @see java.util.Date */ @CriticalNative publicstaticnativelongcurrentTimeMillis();
/** * Default constructor associates this handler with the {@link Looper} for the * current thread. * * If this thread does not have a looper, this handler won't be able to receive messages * so an exception is thrown. * * @deprecated Implicitly choosing a Looper during Handler construction can lead to bugs * where operations are silently lost (if the Handler is not expecting new tasks and quits), * crashes (if a handler is sometimes created on a thread without a Looper active), or race * conditions, where the thread a handler is associated with is not what the author * anticipated. Instead, use an {@link java.util.concurrent.Executor} or specify the Looper * explicitly, using {@link Looper#getMainLooper}, {link android.view.View#getHandler}, or * similar. If the implicit thread local behavior is required for compatibility, use * {@code new Handler(Looper.myLooper())} to make it clear to readers. * */ @Deprecated publicHandler(){ this(null, false); }
/** * Posts a synchronization barrier to the Looper's message queue. * * Message processing occurs as usual until the message queue encounters the * synchronization barrier that has been posted. When the barrier is encountered, * later synchronous messages in the queue are stalled (prevented from being executed) * until the barrier is released by calling {@link #removeSyncBarrier} and specifying * the token that identifies the synchronization barrier. * * This method is used to immediately postpone execution of all subsequently posted * synchronous messages until a condition is met that releases the barrier. * Asynchronous messages (see {@link Message#isAsynchronous} are exempt from the barrier * and continue to be processed as usual. * * This call must be always matched by a call to {@link #removeSyncBarrier} with * the same token to ensure that the message queue resumes normal operation. * Otherwise the application will probably hang! * * @return A token that uniquely identifies the barrier. This token must be * passed to {@link #removeSyncBarrier} to release the barrier. * * @hide */ @UnsupportedAppUsage @TestApi publicintpostSyncBarrier(){ return postSyncBarrier(SystemClock.uptimeMillis()); }
privateintpostSyncBarrier(long when){ // Enqueue a new sync barrier token. // We don't need to wake the queue because the purpose of a barrier is to stall it. synchronized (this) { finalint token = mNextBarrierToken++; final Message msg = Message.obtain(); msg.markInUse(); msg.when = when; msg.arg1 = token;
Message prev = null; Message p = mMessages; if (when != 0) { while (p != null && p.when <= when) { prev = p; p = p.next; } } if (prev != null) { // invariant: p == prev.next msg.next = p; prev.next = msg; } else { msg.next = p; mMessages = msg; } return token; } }
if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); }
publicclassHandlerThreadextendsThread{ int mPriority; int mTid = -1; Looper mLooper; private@Nullable Handler mHandler;
publicHandlerThread(String name){ super(name); mPriority = Process.THREAD_PRIORITY_DEFAULT; } /** * Constructs a HandlerThread. * @param name * @param priority The priority to run the thread at. The value supplied must be from * {@link android.os.Process} and not from java.lang.Thread. */ publicHandlerThread(String name, int priority){ super(name); mPriority = priority; } /** * Call back method that can be explicitly overridden if needed to execute some * setup before Looper loops. */ protectedvoidonLooperPrepared(){ }
@Override publicvoidrun(){ mTid = Process.myTid(); Looper.prepare(); synchronized (this) { mLooper = Looper.myLooper(); notifyAll(); } Process.setThreadPriority(mPriority); onLooperPrepared(); Looper.loop(); mTid = -1; } /** * This method returns the Looper associated with this thread. If this thread not been started * or for any reason isAlive() returns false, this method will return null. If this thread * has been started, this method will block until the looper has been initialized. * @return The looper. */ public Looper getLooper(){ if (!isAlive()) { returnnull; } // If the thread has been started, wait until the looper has been created. synchronized (this) { while (isAlive() && mLooper == null) { try { wait(); } catch (InterruptedException e) { } } } return mLooper; } }
/** * Callback interface for discovering when a thread is going to block * waiting for more messages. */ publicstaticinterfaceIdleHandler{ /** * Called when the message queue has run out of messages and will now * wait for more. Return true to keep your idle handler active, false * to have it removed. This may be called if there are still messages * pending in the queue, but they are all scheduled to be dispatched * after the current time. */ booleanqueueIdle(); }
public T get(){ Thread t = Thread.currentThread(); ThreadLocalMap map = getMap(t); if (map != null) { ThreadLocalMap.Entry e = map.getEntry(this); if (e != null) { @SuppressWarnings("unchecked") T result = (T)e.value; return result; } } return setInitialValue(); }
/** * Variant of set() to establish initialValue. Used instead * of set() in case user has overridden the set() method. * * @return the initial value */ private T setInitialValue(){ T value = initialValue(); Thread t = Thread.currentThread(); ThreadLocalMap map = getMap(t); if (map != null) map.set(this, value); else createMap(t, value); return value; }
/** * Sets the current thread's copy of this thread-local variable * to the specified value. Most subclasses will have no need to * override this method, relying solely on the {@link #initialValue} * method to set the values of thread-locals. * * @param value the value to be stored in the current thread's copy of * this thread-local. */ publicvoidset(T value){ Thread t = Thread.currentThread(); ThreadLocalMap map = getMap(t); if (map != null) map.set(this, value); else createMap(t, value); }